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Reggie level editor
Reggie level editor












reggie level editor
  1. REGGIE LEVEL EDITOR FULL
  2. REGGIE LEVEL EDITOR DOWNLOAD

LM was updated to allow for far more ExGFX files, and a new feature was added for level-specific tile and palette animation. It wasn't until mid-2003 that we started trying to get it done in time for LM's next release. This was also around the same time that I and Zero-G started working on Demo World TLC, but it also stalled early in 2003. Development on the program slowed to a crawl. But by mid-2002, Lunar Magic's development finally began winding down.Īfter releasing version 1.51 in September 2002, there was a long period where I was busy with other things. In early 2002, text editing for the overworld level names, the castle event sequences, and the message boxes had also been implemented.

REGGIE LEVEL EDITOR FULL

In that time I had added extra graphics, 4bpp support, custom palettes, clipboard support, extended animated tiles, bypass dialogs, Japanese ROM support, layer 2 editing for the overworld, and all sorts of other minor enhancements.īy the end of 2001, the overworld editor had full layer 1 support, making it possible to redesign the level layout and overworld paths of SMW. Before I knew it, it was already September 2001, a full year since Lunar Magic had first been released. And then some extra ASM enhancements to the game. Well, there were indeed a few revisions and fixes. At that point I thought my job was pretty much complete, other than perhaps for a few minor revisions that could be added as needed. In late September it was finally released to the public for the first time. I quickly wrapped up most of the loose ends by early September. So I put in sprite support, as well as an "Add Sprites" GUI and a couple small ASM ROM modifications. Which was finished sometime in mid-August.īy then of course I was horrified by the sheer amount of time it had taken to build the silly program, but I was more horrified still to realize that the whole thing would be a waste if I didn't put in the sprite support to finish it off. I also created the MWL format, put in layer 2 support, and added a bunch of other dialogs and what-nots that were essential to changing the properties of a level. Then came implementing an "Add Object" GUI, without which editing Mario Levels would become an exercise in extreme tediousness. I implemented the drag/drop support I had originally planned for SMRPG's editor, and rewrote the GFX routines to handle Mario World's format. Then I reused the old GUI for the unfinished prototype of the Sailor Moon Map Editor to begin constructing the level editor. I went on to decode the level layout data, which required disassembling a fair portion of the ROM's ASM code. I started out in February 2000 by figuring out the compression format for the graphics and building the necessary decompression and recompression tools. I began looking into making an editor for SMW shortly after releasing the SoM VWF patch, mostly on a whim to see how hard it would be. It wasn't originally intended to be a long term project, but things turned out otherwise. During its 19 year span of being the only level editor available for this classic game, it's inspired the creation of countless modifications of SMW by fans and casual players alike.

reggie level editor

Lunar Magic is a level editor I created for Super Mario World (SNES). And I’ll also do my best to make a Youtube video of it as soon as I get my hands on your custom level.FuSoYa's Niche - Lunar Magic SMW Editor Introduction

REGGIE LEVEL EDITOR DOWNLOAD

Want to Submit custom NSMBWii levels to NintendoBros? Well, you can! Simply submit a download link to the page (as a comment, of course) and I’ll add it to the Guest Roster (coming soon). I would definitely love to release my current NSMBWii textures, but I can’t until I finish moving. This will facilitate replacing textures and other files on New Super Mario Bros Wii and other games. What bad freakin’ timing >:/ I’ll be out of internet for at least a 2 weeks starting tomorrow, and I don’t have my Wii set up, because I am moving and have everything packed up.Īnd the revolutionary on-the-fly File Patcher has also been released.














Reggie level editor